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Printable version of this article
First of all, please note that this is not any sort of official
specification or anything. I'm not one of the developers of Inno Setup;
I'm just another user. But this is I think a cool way to create your own
custom wizard pages in Inno Setup 5 or later, and I recommend it
to anyone creating Inno Setup installations. What'd be really cool
would be for the makers of ISFD or similar to adopt this design, since I
think it lends itself quite well to that. But that's up to them. Anywho,
on with the show:
Inno Setup Dialog files (ISD)
Introduced with Inno Setup 5 is a new design for custom wizard pages, where
each page (including both builtin and custom pages) have a page object, and
Inno Setup itself tracks the page's position in the installation. From
version 5.0.2 it also supports event handlers defined directly on the page
objects.
The upshot of all of this means that the code required to create
and work with a custom page can be almost entirely contained within a single
file, which is then simply included in the main script.
The advantages of this are twofold. Firstly, it provides better
encapsulation and separation. All the code relating to a particular page
is kept in a single file, meaning that it's much easier to locate any code
you want to change. Secondly, it permits easier sharing of code between
installations. You could even create a library of pages that you commonly
add to setups, and within each setup script include just those pages that
you actually need. This means that you can simply "plugin" a particular
page with only a couple of lines of code, instead of having to copy large
chunks from script to script. And it has the added advantage that if you
improve the page's code (perhaps adding an extra feature, or fixing a bug),
then you can immediately use that from any installation script.
What follows is a description and explanation of the design I'm using for
my own Inno Setup 5 scripts. I've documented it here so that other people
can use a similar design -- as such it's free to use for any purpose
whatsoever. A credit would be nice (even if it's only in your scriptfile),
but is not required.
The Files
Firstly, there's your normal installation script. We'll call this
setup.iss for the purposes of examples. You may well have
more than one of these, but usually only one per installer :-)
Next, we come to the core of the ISD design. For each new custom page you
want to add to your setup, you create a file with the .isd
extension. (The extension is of course purely arbitrary. That's the one
that I use because it sounds good to me, but if you don't like it you can
choose an alternative.) By convention, there are two different ways that
I name these files, depending on how they are going to get used. The files
that are intended to be used in any installation I give a regular name,
such as AskAboutSomething.isd . Those that are intended only
for one specific installation I tend to prefix with the name of the
installation script, such as setup-DoSomethingSpecific.isd .
And finally, there's the normal cloud of .isl files and of
course the actual files that you're trying to install :-)
Installation Script
We'll start by looking at how to include the .isd files in
your installation script, and how to put the pages into your actual
installation.
For the purposes of this example, we'll assume that you've already created
the .isd files, and that they're called page1.isd
through to page5.isd , just for convenience.
Let's start by just including page1.isd , putting it immediately
after the Welcome page:
setup.iss |
[Code]
#include "page1.isd"
procedure InitializeWizard();
begin
CreatePage_Page1(wpWelcome);
end; |
Simple, isn't it? As we'll see later, each .isd file defines
a CreatePage_ function that takes care of the actual work of
creating a page. All you need to do is to tell it when you want it to
appear. Now, for a more complicated example. Let's display page1 and page2
one after the other, after the Welcome page, and then page3 after the
directory selection page:
setup.iss |
[Code]
#include "page1.isd"
#include "page2.isd"
#include "page3.isd"
procedure InitializeWizard();
var
LastId: Integer;
begin
LastId := CreatePage_Page1(wpWelcome);
LastId := CreatePage_Page2(LastId);
LastId := CreatePage_Page3(wpSelectDir);
end; |
It should be fairly obvious how this works. If you want one page to follow
another, you simply pass the return value back in as the previous page (as
shown in the page2 line). When you want to break the chain and insert your
next page further along, then you ignore the return value and pass one of
the standard page ID constants in instead (as in the page3 line).
If you want to use conditional compilation (with ISPP), then the process is
very similar. For this example, we want page1, page2, and page3 to follow
after wpWelcome, and page4 and page5 after wpSelectDir. However, page2 and
page4 should only be included if UPGRADE has been
#define d:
setup.iss |
[Code]
#include "page1.isd"
#include "page3.isd"
#include "page5.isd"
#ifdef UPGRADE
#include "page2.isd"
#include "page4.isd"
#endif
procedure InitializeWizard();
var
LastId: Integer;
begin
LastId := CreatePage_Page1(wpWelcome);
#ifdef UPGRADE
LastId := CreatePage_Page2(LastId);
#endif
LastId := CreatePage_Page3(LastId);
LastId := wpSelectDir;
#ifdef UPGRADE
LastId := CreatePage_Page4(LastId);
#endif
LastId := CreatePage_Page5(LastId);
end; |
Page2 is fairly simple -- we can just surround it with an #ifdef
and things will work fine. Imagine what the code would look like without
that line, and you'll see that it creates page1 and page3 as expected.
Page4, on the other hand, is a bit trickier. If we simply #ifdef fed
the line out as before, then page5 would appear in the wrong place. So we're
manually changing the value of LastId outside the #ifdef so that
everything works properly. If you find this confusing, or if you want to keep
consistency, then it's possible to rewrite all the examples this way. So here's
that three-page example again, rewritten so that all the function calls are similar:
setup.iss |
[Code]
#include "page1.isd"
#include "page2.isd"
#include "page3.isd"
procedure InitializeWizard();
var
LastId: Integer;
begin
LastId := wpWelcome;
LastId := CreatePage_Page1(LastId);
LastId := CreatePage_Page2(LastId);
LastId := wpSelectDir;
LastId := CreatePage_Page3(LastId);
end; |
In many respects, you may find this even clearer to understand. If that's
the case, then by all means go for it :-)
The ISD files
This one we'll present a little differently. Since these do the main
gruntwork, we'll first show you a skeleton file that contains everything,
but doesn't really do anything:
skeleton.isd |
[CustomMessages]
SkeletonCaption=Skeleton Caption
SkeletonDescription=Skeleton description
[Code]
procedure Skeleton_Activate(Page: TWizardPage);
begin
end;
function Skeleton_ShouldSkipPage(Page: TWizardPage): Boolean;
begin
Result := False;
end;
function Skeleton_BackButtonClick(Page: TWizardPage): Boolean;
begin
Result := True;
end;
function Skeleton_NextButtonClick(Page: TWizardPage): Boolean;
begin
Result := True;
end;
procedure Skeleton_CancelButtonClick(Page: TWizardPage; var Cancel,
Confirm: Boolean);
begin
end;
function CreatePage_Skeleton(PreviousPageId: Integer): Integer;
var
Page: TWizardPage;
begin
Page := CreateCustomPage(PreviousPageId,
ExpandConstant('{cm:SkeletonCaption}'),
ExpandConstant('{cm:SkeletonDescription}'));
// add controls to the page here
Page.OnActivate := @Skeleton_Activate;
Page.OnShouldSkipPage := @Skeleton_ShouldSkipPage;
Page.OnBackButtonClick := @Skeleton_BackButtonClick;
Page.OnNextButtonClick := @Skeleton_NextButtonClick;
Page.OnCancelButtonClick := @Skeleton_CancelButtonClick;
Result := Page.ID;
end; |
Make sure you examine the above skeleton carefully. In practise, you won't
need all of those event handlers -- I've never found a need for
BackButtonClick , and only rarely for CancelButtonClick .
If you don't have any code for a handler then you can leave out both the
handler routine and the assignment of the handler to the page object (in the
CreatePage routine).
As it stands, if you included this skeleton file in your installation (as
already discussed), it would appear as a blank page, apart from the captions
(which would normally go in an .isl file, if you're creating
a multilingual installation -- but for the purposes of this example they
appear at the top of the file).
It's important to remember that the names of all these routines must be
unique across all pages you're going to be including, since they will all
be visible to the compiler. This is why the "name" of the page (in this
case, "Skeleton") has been included as part of each routine's name.
Controls
For most controls, you can declare them as local variables inside the
CreatePage_ routine, since they don't need to be referenced
anywhere else. Sometimes, however, you need to update a control in the
Activate handler, or retrieve the user-selected value in the
NextButtonClick handler. For these examples, we'll assume
that you've already defined a string variable called
GlobalVarFromMainInstall in your setup.iss file,
and that you've set it to your desired initial value before calling the
CreatePage_ routine. Remember that you have to declare such
variables before you #include the .isd
file. There are two approaches you can take to this:
- Declare them as global variables instead
This is probably the easiest, but it's a little untidy, since it exposes
the controls to the entire installation, meaning that once again you have
to be very careful to keep the names unique. If you choose this path,
then using a prefix is probably the best idea:
TextboxGlobal.isd |
[Code]
var
TextboxGlobal_TextBox: TEdit;
function TextboxGlobal_NextButtonClick(Page: TWizardPage): Boolean;
begin
GlobalVarFromMainInstall := TextboxGlobal_TextBox.Text;
Result := True;
end;
function CreatePage_TextboxGlobal(PreviousPageId: Integer): Integer;
var
Page: TWizardPage;
begin
Page := CreateCustomPage(PreviousPageId, 'Example textbox',
'Global variable'));
TextboxGlobal_TextBox := TEdit.Create(Page);
TextboxGlobal_TextBox.Text := GlobalVarFromMainInstall;
TextboxGlobal_TextBox.Width := Page.SurfaceWidth;
TextboxGlobal_TextBox.Parent := Page.Surface;
Page.OnNextButtonClick := @TextboxGlobal_NextButtonClick;
Result := Page.ID;
end; |
- Use named controls, and retrieve them as needed from the page
This is the method I usually use, since it's still fairly simple and it
avoids the global variable, meaning that I can give the controls much
shorter names without fear of conflicts :-)
TextboxNamed.isd |
[Code]
function TextboxNamed_NextButtonClick(Page: TWizardPage): Boolean;
var
MyTextbox: TEdit;
begin
MyTextbox := TEdit(Page.FindComponent('MyTextbox'));
GlobalVarFromMainInstall := MyTextbox.Text;
Result := True;
end;
function CreatePage_TextboxNamed(PreviousPageId: Integer): Integer;
var
Page: TWizardPage;
MyTextbox: TEdit;
begin
Page := CreateCustomPage(PreviousPageId, 'Example textbox',
'Named controls'));
MyTextbox := TEdit.Create(Page);
MyTextbox.Name := 'MyTextbox';
MyTextbox.Text := GlobalVarFromMainInstall;
MyTextbox.Width := Page.SurfaceWidth;
MyTextbox.Parent := Page.Surface;
Page.OnNextButtonClick := @TextboxNamed_NextButtonClick;
Result := Page.ID;
end; |
Hiding a page
What if you don't want a page to appear? There are two different approaches
to this, depending on when you know that the page shouldn't be shown.
- You know inside the
CreatePage_ routine that the page
will never be needed in this particular setup
Here, you can simply return the PreviousPageId , like so:
UnnecessaryPage1.isd |
[Code]
function CreatePage_UnnecessaryPage1(PreviousPageId: Integer): Integer;
var
Page: TWizardPage;
begin
if ThisPageIsNecessary() then begin
Page := CreateCustomPage(PreviousPageId, 'Unnecessary page?',
'It was necessary!'));
// ... continue with controls & event handlers
Result := Page.ID;
end else
Result := PreviousPageId;
end; |
- You don't know until later, once the user has selected something on
an earlier page
Here, you need to use the ShouldSkipPage event. This is
called whenever the user is about to go to that page (clicked Next on the
previous page or Back on the following page), which means that you can
"change your mind" several times during the course of the setup, to
reflect whatever the user happens to have chosen at the time :-)
UnnecessaryPage2.isd |
[Code]
function UnnecessaryPage2_ShouldSkipPage(Page: TWizardPage): Boolean;
begin
Result := not ThisPageIsNecessary();
end;
function CreatePage_UnnecessaryPage2(PreviousPageId: Integer): Integer;
var
Page: TWizardPage;
begin
Page := CreateCustomPage(PreviousPageId, 'Unnecessary page?',
'It was necessary!'));
// ... continue with controls & event handlers
Page.OnShouldSkipPage := @UnnecessaryPage2_ShouldSkipPage;
Result := Page.ID;
end; |
"Standard" pages
You'll notice that all of the above discussion focuses on completely custom
pages (those created with CreateCustomPage ). But what if you
want to use one of the other, partially prebuilt pages, such as
TInputQueryWizardPage ? Well, you can still do it, but to make
it easier we'll use a slightly different skeleton:
skeletonInputQuery.isd |
[CustomMessages]
SkeletonInputQueryCaption=SkeletonInputQuery Caption
SkeletonInputQueryDescription=SkeletonInputQuery description
SkeletonInputQuerySubcaption=SkeletonInputQuery sub-caption
[Code]
procedure SkeletonInputQuery_Activate(Sender: TWizardPage);
var
Page: TInputQueryWizardPage;
begin
Page := TInputQueryWizardPage(Sender);
end;
function SkeletonInputQuery_ShouldSkipPage(Sender: TWizardPage): Boolean;
var
Page: TInputQueryWizardPage;
begin
Page := TInputQueryWizardPage(Sender);
Result := False;
end;
function SkeletonInputQuery_BackButtonClick(Sender: TWizardPage): Boolean;
var
Page: TInputQueryWizardPage;
begin
Page := TInputQueryWizardPage(Sender);
Result := True;
end;
function SkeletonInputQuery_NextButtonClick(Sender: TWizardPage): Boolean;
var
Page: TInputQueryWizardPage;
begin
Page := TInputQueryWizardPage(Sender);
Result := True;
end;
procedure SkeletonInputQuery_CancelButtonClick(Sender: TWizardPage; var Cancel,
Confirm: Boolean);
var
Page: TInputQueryWizardPage;
begin
Page := TInputQueryWizardPage(Sender);
end;
function CreatePage_SkeletonInputQuery(PreviousPageId: Integer): Integer;
var
Page: TInputQueryWizardPage;
begin
Page := CreateInputQueryPage(PreviousPageId,
ExpandConstant('{cm:SkeletonInputQueryCaption}'),
ExpandConstant('{cm:SkeletonInputQueryDescription}'),
ExpandConstant('{cm:SkeletonInputQuerySubcaption}'));
// add fields (through Page.Add) here
Page.OnActivate := @SkeletonInputQuery_Activate;
Page.OnShouldSkipPage := @SkeletonInputQuery_ShouldSkipPage;
Page.OnBackButtonClick := @SkeletonInputQuery_BackButtonClick;
Page.OnNextButtonClick := @SkeletonInputQuery_NextButtonClick;
Page.OnCancelButtonClick := @SkeletonInputQuery_CancelButtonClick;
Result := Page.ID;
end; |
As you can see, this is much the same as before, but we've added a
typecast inside each event function. This allows you to access the
Values that the user has entered. The other standard pages
can be used similarly, by substituting the corresponding page object type.
Common use
Now that you've seen all that code, what's the most common usage? Most
people would I think only need to use the NextButtonClick
handler, in order to save some user-selected data into a global variable.
Possibly also the Activate handler, to hide or disable some
controls, or to modify the default value based on previous user input.
Occasionally the ShouldSkipPage handler, when a page is only
needed some of the time. It's unlikely you'll need one of the other two.
Have a look at the Controls examples above for a simplistic example
of using the NextButtonClick handler to save data in a global
variable.
Wrapup
Well, that's it from me. I think I've covered everything now. Hopefully
you'll find this sort of page design as useful and as easy to use as I have!
;-) If you have any comments, questions, or suggestions,
please feel free to contact me either on the Inno Setup newsgroups or by
using the Feedback option on the left-hand-side. (You'll probably need to
scroll up a bit to see it!)
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